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Old Oct 02, 2007, 12:28 PM // 12:28   #61
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I love Cacheelma's Avatar...

for someone who hates Guild Wars, still looks like he had at least some fun playing it...


And, yes, if you consider the normal play of Guild Wars "grind", you can bet GW2 will have it. The same way you "grind" for the BFG in Doom, or "grind" your way to the end unit of an RTS.

"Grind" seems to be used very loosely around these parts nowadays.
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Old Oct 02, 2007, 12:31 PM // 12:31   #62
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Quote:
Originally Posted by Mordakai
And, yes, if you consider the normal play of Guild Wars "grind", you can bet GW2 will have it. The same way you "grind" for the BFG in Doom, or "grind" your way to the end unit of an RTS.
"grinding bfg brb"

Coming from a hardcore Doom fan, man that sounds weird...

Quote:
Originally Posted by Mordakai
"Grind" seems to be used very loosely around these parts nowadays.
Agreeded.
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Old Oct 02, 2007, 12:31 PM // 12:31   #63
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Originally Posted by Cacheelma
Did I try to change anyone opinion?

I remember stating my opinion. Then some BFBs tried to argue so I have to clarify WHY I said it as such.

Suddenly some of you feel like changing your opinion because of THAT? O well, how powerful am I?



Please refer to the part that I said "You don't even need UAX to play the game", which basically means that I AGREE WITH YOU.

Read again, I said CLEARLY that UAX (which is what LS mentioned in his posts) is a grind, not just unlocking some skills to use (which is basically what I did). You know what UAX is, right?
Not very, if you have to keep resorting to the fan boys comment when you're outclassed.
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Old Oct 02, 2007, 12:35 PM // 12:35   #64
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Quote:
Originally Posted by Mordakai
"Grind" seems to be used very loosely around these parts nowadays.
QFT!

LoneSamuri: I loved your use of "booka". lol We need to start using that term more often to describe these loud, abnoxious, smelly, posters who make no sense. Let's "take it back" from those racist Asura
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Old Oct 02, 2007, 12:36 PM // 12:36   #65
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Originally Posted by thezed
We need to start using that term more often to describe these loud, abnoxious, smelly, posters who make no sense. Let's "take it back" from those racist Asura
No please. I'd like it to die with the Asura.
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Old Oct 02, 2007, 12:38 PM // 12:38   #66
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Originally Posted by Mordakai
I love Cacheelma's Avatar...

for someone who hates Guild Wars, still looks like he had at least some fun playing it...
You bet I did. I've been with the game since Oct. 04 WPE. You can read the "Enough is Enough" thread for the reason why I no longer feel the same (it's off-topic for this thread). The OP speaks my mind.
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Old Oct 02, 2007, 12:41 PM // 12:41   #67
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Originally Posted by Cacheelma
Please tell us, then. What have you done during that 6000+ hours? Repeat the same old content over and over and over and over and over and over and over and over is a BIG POINTLESS GRINDFEST in my book. It may not be the case in your book though.

Well, anything that get you through I guess.
Playing with friends, guildies and helping new players...

Oh yeah, not too mention the hundreds of hours in game whilst on air...

And as i said in my post I BOUGHT my skill unlocks... the other unlocks I got whilst PvE'ing and doing some gvG for my guild, its really not hard getting unlocks when just casually playing the damned game

Quote:
Originally Posted by thezed
LoneSamuri: I loved your use of "booka". lol We need to start using that term more often to describe these loud, abnoxious, smelly, posters who make no sense. Let's "take it back" from those racist Asura
*takes a bow*

Thank you kind sir

Quote:
Originally Posted by Cacheelma
You bet I did. I've been with the game since Oct. 04 WPE. You can read the "Enough is Enough" thread for the reason why I no longer feel the same (it's off-topic for this thread). The OP speaks my mind.
And i too am a WPE 04 veteran, the difference is, i've accepted what the game says on the box, "Game Experience over time may change due to Online play", and guess what, the game has changed since then

Last edited by Lonesamurai; Oct 02, 2007 at 12:44 PM // 12:44..
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Old Oct 02, 2007, 12:44 PM // 12:44   #68
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Quote:
Originally Posted by Lonesamurai
Playing with friends, guildies and helping new players...

Oh yeah, not too mention the hundreds of hours in game whilst on air...

And as i said in my post I BOUGHT my skill unlocks... the other unlocks I got whilst PvE'ing and doing some gvG for my guild, its really not hard getting unlocks when just casually playing the damned game



*takes a bow*

Thank you kind sir
Exactly. The game's not all about "grinding" and bettering yourself. Not that this game is even that much of a grind compared to other games...
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Old Oct 02, 2007, 04:43 PM // 16:43   #69
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WoW-like solutions
more appropiate to say subscriber-based MMO solutions


both Ultima Online and Everquest had "Wow features" **years** before WOW

when Blizzard still had baby shoes with WarCraft and Diablo didnt exist

WoW attacted many more people
but certainly didnt bring any innovation to mmos beyond making many things less a timesink (less time to level, less penalties from death, etc)
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Old Oct 02, 2007, 09:09 PM // 21:09   #70
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Originally Posted by Bryant Again
No please. I'd like it to die with the Asura.
Yes, genocide of then is gonna help.
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Old Oct 02, 2007, 09:41 PM // 21:41   #71
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No matter what anyone says, they've managed to incorporate the most annoying aspect of WoW into GW2.

Yes, thats right.

Jumping.

I swear there are going to be more earthquakes in the GW2 major city than on the San Andreas Fault line.

Darn you to Heck, Anet!

/shakefist
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Old Oct 02, 2007, 10:57 PM // 22:57   #72
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One of these days, I'd like to read a thread where World of Warcraft comes up and the conversation doesn't degenerate into a whinefest about how terrible the big evil game is.

I play and enjoy both games, but I'm willing to face the warts in both. Both games could also do with taking some elements from the other. Which elements those would be are open to opinion, of course. And let's face it, both games do a lot of things right. I think they do enough right that I still play both.

The basic fact of the matter is that GW1 has more in common with Diablo or Fate than a traditional MMO. GW2, as it will incorporate more elements of a traditional MMO, will inevitably invite comparisons to the big western MMO.

That's not necessarily bad. It isn't inherently good, but to write off comparisons with what amounts to partisan hyperbole just alienates people in ways I can't even begin to describe. Or maybe it's just me.

Hopefully what the developers are doing is looking at those elements that will improve gameplay for a NEW game, one that is not WoW and is not GW1 (rehashing what's been done in GW1 wouldn't be significantly different than making GW2 a purely traditional MMO - both would be far too derivative, IMO). While I don't expect anything earth-shatteringly innovative, I have faith that what they bring us will be just as high quality as Guild Wars currently is...but better.

I guess I'm just among those not worried about the elements of a traditional MMO that make it in. I think they'll make the experience more connected and strengthen the community. I have faith that the developers have a strong vision and commitment to excellence. I don't think they have any intention to make World of Warcraft with Guild Wars graphics.

Could I be wrong? Sure. Am I hopeful? Absolutely. Do I dread the "WoW" comparisons? Not at all.

Anyway, just my $0.02.
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Old Oct 02, 2007, 11:42 PM // 23:42   #73
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All of this crap about level caps. Why even have them in the first place? I'd rather have a game that has no levels, but a lot of good replayable content. Prophecies for example, only what? 6 missions that are level 20 content? Why bother with levels at all? Everything is based around max level 20 characters, so just make there be no levels.
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Old Oct 03, 2007, 12:03 AM // 00:03   #74
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Originally Posted by Omniclasm
All of this crap about level caps. Why even have them in the first place? I'd rather have a game that has no levels, but a lot of good replayable content. Prophecies for example, only what? 6 missions that are level 20 content? Why bother with levels at all? Everything is based around max level 20 characters, so just make there be no levels.
Well the thing is... the longer you spend lvling a char, the more attached you become to that particular character.

I have a lvl 64 in Wow right now, and I really love my character, but I can't say the same to any of my chars in GW. What I ended up doing is maxing out a char for every profession, unlocking their skills and getting 15k armor sets. Even the gear in gw is unsatisfying because its so easy to get max stats and most gear is basically the same thing with diff skins.

I think what you are looking for (if you really want no lvling) are just action games. Theres no lving is counterstrike but it has lots of replayability.
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Old Oct 03, 2007, 12:19 AM // 00:19   #75
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GW isn't in the same league as WoW. GW2... well, it might be.

However, when I see Jeff Strain say comments like this I constantly think that the devs of GW take the time and look at the other online games out there. They then take what is fun, notable and memorable from those games and toss them out. The least notable, fun and memorable items (those that wont cause the "It's like WoW" - for example) are what GW is left with.
Now, before some fanboy jumps all over me for saying that; what I'm saying is simply this:

The GW Devs want to make GW different, and so different that anything that is memorable from other games is a bad thing. Thus, the road less traveled (and often for good reason) is retread for GW and the Devs then try to make it interesting in GW.

I also find it funny that GW is often touted as WoWs biggest competitor in the GW forums, yet in other game forums, they say the same. Like it or hate it, WoW has no direct competition. It's just too freakin big these days, and even the game I prefer (LoTRo) can't stand up to WoW's sheer size.
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Old Oct 03, 2007, 12:29 AM // 00:29   #76
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Yea i personally am not getting GW 2 because it reminds me of WoW too much. The game now is GREAT. But with the addition of the asuras, though they are kinda cool, reminds me too much of the creatures in WoW. Personally id liek it to remain humans only...

Who knows maybe they could link GW 1 and GW 2 in PvP to play once in a while, thatd be sweet to kill of those pesky creatures.... *hehe offtopic*
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Old Oct 03, 2007, 12:53 AM // 00:53   #77
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Originally Posted by Dante the Warlord
Yea i personally am not getting GW 2 because it reminds me of WoW too much. The game now is GREAT. But with the addition of the asuras, though they are kinda cool, reminds me too much of the creatures in WoW. Personally id liek it to remain humans only...
You do realise that adding the other races is a direct response to people saying "I wish I could play as a Charr", or, "I wish I could play as a Tengu", or, "I wish I could play as *Insert your Favourite here*"

This is what players asked for and now we're getting it, people aren't happy about it?
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Old Oct 03, 2007, 04:50 AM // 04:50   #78
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Originally Posted by Cacheelma
It's like WoW, but cheaper, has a lot less content, no good story/lore, won't last you longer than a month.

Ok. I take that back. It's SO NOT like WoW.
Ok, I couldn't help but respond to the many flaws in this post. A moment of weakness. The general arrogance from WoW fan boys fuels my desire to shut them up.

Cheaper? True; but I'm sure you weren't implying anything negatively from this.

Less Content? I actually almost fell over laughing at this one; no, seriously. I suppose you think Eye of the North has more content than Prophecies too, because it takes longer to attain stuff? The amount of content that was added to GW in the time it took WoW to release it's first expansion... No, Since WoW was still in Alpha... It puts it to absolute shame, especially considering the amount of revenue it was earning.

No good story/lore? Ok let's have a small lesson here. The lore behind Warcraft is impressive but they've had a LOT longer to build on it and it has only gone down hill since WoW was released, it simply wasn't designed to be incorporated into an MMO; not to mention the lack of effort put into the lore since WoW's release. Secondly, GW's lore is doing a very good job considering just how new it is and the nature of the game it's in, personally I really like the lore.

And lastly, but by damn sure not least... I've played GW since the E3 for Everyone event in 2004, if you remember that. Although I've had a few prolonged breaks from doing other stuff, I've still qualified playing GW a hell of a lot longer than a month and please don't even try insulting me by telling me I didn't enjoy the game and simply spent the time grinding. I continue to play the game and enjoy it alongside my guild.

I also couldn't help but notice the petty points being made by others to try and fuel this argument. The playable races for example. People are going to draw comparisons no matter what ArenaNet decided to design as the new races. The playable races in GW are very unique, they haven't simply copied elves for example as so many other games have. At least give them some credit.

Last edited by Stanz; Oct 03, 2007 at 05:06 AM // 05:06..
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Old Oct 03, 2007, 05:43 AM // 05:43   #79
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I haven't read this whole thread but when people start comparing GW2 to WoW pointing out similarities I laugh. The only similarities between GW2 and WoW so far are the ones that WoW already shares with every other MMORPG before it. ANET did something different with Guild Wars and it works in its own ways, but people crave more interaction. So far all ANET have announced about GW2 is that it will become closer to a traditional MMO (ie: higher level cap, more movement freedom, races, and a simpler skill system), but if I know them (and I'm pretty sure I do) they will keep all the unique traits about the game that make it stand out and keep the things interesting.

I look forward to GW2, mostly though I look forward to seeing changes to PvP to hopefully improve it (GvG is fine, I'm refering to HoH).
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Old Oct 04, 2007, 05:15 PM // 17:15   #80
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Y'know, I was just thinking about this again and it occurred to me that Guild Wars really only needs two things, in my opinion.

First is greater interaction with the community. This can be facilitated in a number of ways from a persistent environment for adventuring to in-game events. The specifics are debatable, but I really find that it's easy to feel isolated in this game, like I'm playing a single-player game with an attached chat client.

Second is the inclusion of more carrots. Now, before anybody goes crazy and talks about all the vanity items or complains about the new PvE requirements, I can't even begin to list the people I've gotten to try this game only to be turned off by their feeling that they weren't progressing once they hit 20. Be it through loot or character abilities, the carrots were just too subtle to draw most of them in. For some it was the idea that they were as good as they'd get and that gave them the sensation of completion, like they'd beaten the game even though the majority of the storyline remained to be discovered.

Whether through loot, alternate advancement paths or whatever, people need to feel as if they are accomplishing something. What's in place works for most of the resident crowd, but not for all. I'm not advocating a specific method yet, just the need for some sort of essentially perpetual reward system.

A little tangential, but there you go.
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